For this assignment, I added a transition of the rabbit falling down the rabbit hole. I also added background music for the main level and played around with the lighting a bit. It's not in its final form, but it's on its way there. I also fixed the scale so that the rabbit is much smaller than the environment. I did some set dressing and edited the actual environment mesh. Lastly, I created a blueprint so that when you grab the mushroom, the environment changes color a bit.
Thursday, October 31, 2024
Thursday, October 24, 2024
Alice VR Project - F Level
For the first iteration of the Alice VR project, I worked on creating the blockout of the environment, and I set-dressed the scene with the props that the rest of the team created. I also worked on a proxy effect for dirty water to pour out of the pipes. Additionally, I created a master material and 3 instances. In the player start space, I switched the proxy cube asset to a mushroom and gave a summary of the story. I also created some holdable assets like the mushrooms. Lastly, I created a unique skeletal mesh asset (the pipe) and when it is picked up it snaps into place.
Monday, October 7, 2024
Thursday, October 3, 2024
Subscribe to:
Posts (Atom)
Gods Of War Sprint 3
This sprint, I have worked solely on the lightning and fire FX. For the lightning, I made it less chaotic, created a custom lightning materi...
-
Who am I as an artist? I am someone who appreciates the beautiful things in life. By that, I mean that I enjoy romanticizing the th...
-
For this assignment, I added a transition of the rabbit falling down the rabbit hole. I also added background music for the main level and ...