Thursday, October 31, 2024

Alice VR D Level

 For this assignment, I added a transition of the rabbit falling down the rabbit hole. I also added background music for the main level and played around with the lighting a bit. It's not in its final form, but it's on its way there. I also fixed the scale so that the rabbit is much smaller than the environment. I did some set dressing and edited the actual environment mesh. Lastly, I created a blueprint so that when you grab the mushroom, the environment changes color a bit.












Thursday, October 24, 2024

Alice VR Project - F Level

 For the first iteration of the Alice VR project, I worked on creating the blockout of the environment, and I set-dressed the scene with the props that the rest of the team created. I also worked on a proxy effect for dirty water to pour out of the pipes. Additionally, I created a master material and 3 instances. In the player start space, I switched the proxy cube asset to a mushroom and gave a summary of the story. I also created some holdable assets like the mushrooms. Lastly, I created a unique skeletal mesh asset (the pipe) and when it is picked up it snaps into place.











Thursday, October 3, 2024

Gods Of War Final

Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For...