For the first iteration of the Alice VR project, I worked on creating the blockout of the environment, and I set-dressed the scene with the props that the rest of the team created. I also worked on a proxy effect for dirty water to pour out of the pipes. Additionally, I created a master material and 3 instances. In the player start space, I switched the proxy cube asset to a mushroom and gave a summary of the story. I also created some holdable assets like the mushrooms. Lastly, I created a unique skeletal mesh asset (the pipe) and when it is picked up it snaps into place.
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