Thursday, November 14, 2024

Alice VR B Level Stage

 This week, I worked on making more objects interactive, and I worked more on Alice's AI Blueprint. I spent majority of my time on making certain meshes break when dropped. I encountered a certain issue where the simulation would not spawn at the right location, but I learned that getting the location of the hit point of the collision box and connecting it to the spawn location fixed this issue. I also changed the font of the Alice text in the start map game. Overall, I need to work more on the scale of the environment and lights.







Thursday, November 7, 2024

Alice VR C Level

 For this past week, I have worked on re-lighting the environment, inputting new assets and animations into the engine, importing sounds into the scene, editing the mushroom interactivity, and created a waterfall effect. I also expanded the environment so that the player has more to look at.




Lighting Workshop HW 2

 This week, I worked on creating and lighting an outdoor environment with a skylight. I then took screenshots of the scene with a cinematic ...