This week, I worked on making more objects interactive, and I worked more on Alice's AI Blueprint. I spent majority of my time on making certain meshes break when dropped. I encountered a certain issue where the simulation would not spawn at the right location, but I learned that getting the location of the hit point of the collision box and connecting it to the spawn location fixed this issue. I also changed the font of the Alice text in the start map game. Overall, I need to work more on the scale of the environment and lights.
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Gods Of War Final
Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For...
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