Monday, July 28, 2025

Gods Of War Final

Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For the lightning, I switched it so that instead of connecting between her hands, lightning just occasionally spawns around her hands. I also added a lot of smoke for dramatic effect. Lastly, for the fire, I toned down some of the colors to make it easier to light within the scene. I also made it a slightly pinker hue to match the colors more closely on Oni's outfit.







Wednesday, July 16, 2025

Gods Of War Sprint 5

    For this past sprint, I worked on polishing my three FX. For the water, I worked on making the materials look more water-like, and I changed the path of the water to go around the sword instead of Susanoo. For the lightning, I added some more tertiary detail and stronger embers. Because the pose changed, I also altered the hand lightning FX to match it. For the fire, I added a lot more embers and desaturated the fire a bit so it didn't look like a funhouse effect.





Wednesday, July 2, 2025

Gods of War Sprint 4

For this sprint I worked on the water and lightning VFX. For the water, I combined a static mesh with a niagara system to give it a semi-animated look. I will be refining the shape of the slash for next sprint. For the lightning, I have a first pass of the lightning branches coming off the lightning. The issue is that they are not totally attached yet to the beam so I am still figuring out solutions for that. I also randomized each section of the beam so they're not all identical in width, speed, or jitter. 





Gods Of War Final

Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For...