Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For the lightning, I switched it so that instead of connecting between her hands, lightning just occasionally spawns around her hands. I also added a lot of smoke for dramatic effect. Lastly, for the fire, I toned down some of the colors to make it easier to light within the scene. I also made it a slightly pinker hue to match the colors more closely on Oni's outfit.
Monday, July 28, 2025
Wednesday, July 16, 2025
Gods Of War Sprint 5
For this past sprint, I worked on polishing my three FX. For the water, I worked on making the materials look more water-like, and I changed the path of the water to go around the sword instead of Susanoo. For the lightning, I added some more tertiary detail and stronger embers. Because the pose changed, I also altered the hand lightning FX to match it. For the fire, I added a lot more embers and desaturated the fire a bit so it didn't look like a funhouse effect.
Wednesday, July 2, 2025
Gods of War Sprint 4
For this sprint I worked on the water and lightning VFX. For the water, I combined a static mesh with a niagara system to give it a semi-animated look. I will be refining the shape of the slash for next sprint. For the lightning, I have a first pass of the lightning branches coming off the lightning. The issue is that they are not totally attached yet to the beam so I am still figuring out solutions for that. I also randomized each section of the beam so they're not all identical in width, speed, or jitter.
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Gods Of War Final
Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For...
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For this assignment, I added a transition of the rabbit falling down the rabbit hole. I also added background music for the main level and ...