Wednesday, July 2, 2025

Gods of War Sprint 4

For this sprint I worked on the water and lightning VFX. For the water, I combined a static mesh with a niagara system to give it a semi-animated look. I will be refining the shape of the slash for next sprint. For the lightning, I have a first pass of the lightning branches coming off the lightning. The issue is that they are not totally attached yet to the beam so I am still figuring out solutions for that. I also randomized each section of the beam so they're not all identical in width, speed, or jitter. 





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Gods Of War Final

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