Monday, February 3, 2025
Monday, January 27, 2025
Common Art HW Lighting 3
Monday, January 20, 2025
Lighting Workshop HW 2
This week, I worked on creating and lighting an outdoor environment with a skylight. I then took screenshots of the scene with a cinematic camera.
Thursday, January 9, 2025
Monday, December 2, 2024
Alice VR A Stage
For the final stage of our Alice VR project, I worked on putting in all the decals in the start game level. I also changed the lighting in the start game level so that it was less harsh. In terms of interactivity, I worked on creating a win state and a lose state so that the player has the opportunity to either kill Alice or be killed by Alice. I also tweaked Alice's blueprint to make it more optimized. I also updated the mushroom textures to make them fit the environment more.
Thursday, November 14, 2024
Alice VR B Level Stage
This week, I worked on making more objects interactive, and I worked more on Alice's AI Blueprint. I spent majority of my time on making certain meshes break when dropped. I encountered a certain issue where the simulation would not spawn at the right location, but I learned that getting the location of the hit point of the collision box and connecting it to the spawn location fixed this issue. I also changed the font of the Alice text in the start map game. Overall, I need to work more on the scale of the environment and lights.
Thursday, November 7, 2024
Alice VR C Level
For this past week, I have worked on re-lighting the environment, inputting new assets and animations into the engine, importing sounds into the scene, editing the mushroom interactivity, and created a waterfall effect. I also expanded the environment so that the player has more to look at.
Gods Of War Final
Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For...
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Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For...
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Who am I as an artist? I am someone who appreciates the beautiful things in life. By that, I mean that I enjoy romanticizing the th...
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For Sprint 1, I blocked out the VFX for the three characters, Raijin, Oni, and Susanoo. For Raijin, I created a lightning effect for her dru...











