Monday, February 3, 2025

HW 4 Lighting Assignment

Environment Shots: Moody, Abandoned

 


Reference Boards: moody warehouse lighting



Monday, January 27, 2025

Common Art HW Lighting 3

This week, I pulled an asset from the Epic Library and created a 3 point set up and an environmental scene around the asset.

3 Point Lighting Set-Up

Environmental Shot - 70 mm

Extra Lighting - Day

Extra Lighting - Evening

Monday, January 20, 2025

Lighting Workshop HW 2

 This week, I worked on creating and lighting an outdoor environment with a skylight. I then took screenshots of the scene with a cinematic camera.









Thursday, January 9, 2025

Monday, December 2, 2024

Alice VR A Stage

For the final stage of our Alice VR project, I worked on putting in all the decals in the start game level. I also changed the lighting in the start game level so that it was less harsh. In terms of interactivity, I worked on creating a win state and a lose state so that the player has the opportunity to either kill Alice or be killed by Alice. I also tweaked Alice's blueprint to make it more optimized. I also updated the mushroom textures to make them fit the environment more.








Thursday, November 14, 2024

Alice VR B Level Stage

 This week, I worked on making more objects interactive, and I worked more on Alice's AI Blueprint. I spent majority of my time on making certain meshes break when dropped. I encountered a certain issue where the simulation would not spawn at the right location, but I learned that getting the location of the hit point of the collision box and connecting it to the spawn location fixed this issue. I also changed the font of the Alice text in the start map game. Overall, I need to work more on the scale of the environment and lights.







Thursday, November 7, 2024

Alice VR C Level

 For this past week, I have worked on re-lighting the environment, inputting new assets and animations into the engine, importing sounds into the scene, editing the mushroom interactivity, and created a waterfall effect. I also expanded the environment so that the player has more to look at.




Gods Of War Final

Here is my final update for the summer project. For the water, I added more gravity to make it more chaotic and give it more liveliness. For...