Thursday, February 13, 2025

Artist Statement

 

Who am I as an artist?

    I am someone who appreciates the beautiful things in life. By that, I mean that I enjoy romanticizing the things that people don’t often think about. For example, I find immense joy in gazing out of a plane window at the tiny cars and buildings below, marveling at the unique patterns of the clouds, and getting a glimpse of the sun setting in the distance. These moments fill me with warmth, joy, and awe.

    I love combining the five senses to evoke strong emotions—like the crackling warmth of a flickering fire or the feeling of snowflakes falling on my face on a freshly powdered mountain. I savor the distinct aroma of coffee in the air as I rush to my gate at the airport, a reminder of the exciting journey ahead.

    How does this relate to my work as an artist? For years, I immersed myself in still life drawing, illustrating the world in the way that I see it. Life is more enjoyable through rose-tinted lenses, even if it's not always practical. It adds a spark of excitement to the mundane. That’s why I am so passionate about VFX. For example, with a simple dust particle simulation, volumetric smoke, and some god rays, I can transform any object or scene into something ethereal. It's all about reimagining scenes to enhance reality. The main challenge that I face is being able to take an immersive real-life experience that incorporates the five senses, and convert it into a purely visual experience.

    My main goal as an artist is to evoke powerful emotions in others—not just any emotions, but ones that bring happiness. I want people to look at my work and see beauty. By beauty, I mean something aesthetically appealing that evokes a sense of pleasure and satisfaction. It doesn’t have to be extravagant in nature; it just has to make someone feel good. Creating beautiful things brings me great joy and fulfillment, and I aspire to share that feeling with the world.

 

 

Monday, February 3, 2025

HW 4 Lighting Assignment

Environment Shots: Moody, Abandoned

 


Reference Boards: moody warehouse lighting



Monday, January 27, 2025

Common Art HW Lighting 3

This week, I pulled an asset from the Epic Library and created a 3 point set up and an environmental scene around the asset.

3 Point Lighting Set-Up

Environmental Shot - 70 mm

Extra Lighting - Day

Extra Lighting - Evening

Monday, January 20, 2025

Lighting Workshop HW 2

 This week, I worked on creating and lighting an outdoor environment with a skylight. I then took screenshots of the scene with a cinematic camera.









Thursday, January 9, 2025

Monday, December 2, 2024

Alice VR A Stage

For the final stage of our Alice VR project, I worked on putting in all the decals in the start game level. I also changed the lighting in the start game level so that it was less harsh. In terms of interactivity, I worked on creating a win state and a lose state so that the player has the opportunity to either kill Alice or be killed by Alice. I also tweaked Alice's blueprint to make it more optimized. I also updated the mushroom textures to make them fit the environment more.








Thursday, November 14, 2024

Alice VR B Level Stage

 This week, I worked on making more objects interactive, and I worked more on Alice's AI Blueprint. I spent majority of my time on making certain meshes break when dropped. I encountered a certain issue where the simulation would not spawn at the right location, but I learned that getting the location of the hit point of the collision box and connecting it to the spawn location fixed this issue. I also changed the font of the Alice text in the start map game. Overall, I need to work more on the scale of the environment and lights.







Artist Statement

  Who am I as an artist?      I am someone who appreciates the beautiful things in life. By that, I mean that I enjoy romanticizing the th...