This sprint, I have worked solely on the lightning and fire FX. For the lightning, I made it less chaotic, created a custom lightning material, and added sparks and smoke to surround the lightning. For the fire, I rendered out a flipbook simulation to layer on top of the VDB simulation so that it has the 3D volumetric look while still retaining the detail from the fire simulation in EmberGen. Next sprint, I plan to focus more on the water FX.
Wednesday, June 18, 2025
Wednesday, June 4, 2025
Gods Of War Sprint 2
These past two weeks, I have worked on refining my VFX block outs from the previous sprints. For the fire, I figured out how to implement VDBs so I was able to get them on the character. I used ember-gen to create and render out the VDBs.
For the water sim, I went back in Houdini and edited the movement of the water so that it had more noise and variation. I'm still working on a solution for implementing the solid water on top of the particles
For the lightning, it is still only done in Niagara. I replaced the bars that held the drum together with the lightning to make it look more dramatic. My next steps are to refine the shape further and add a more detailed material to the Niagara Ribbon.
Wednesday, May 21, 2025
Gods of War Sprint 1
Thursday, February 13, 2025
Artist Statement
Who am I as an artist?
I am someone who appreciates the beautiful things in life.
By that, I mean that I enjoy romanticizing the things that people don’t often
think about. For example, I find immense joy in gazing out of a plane window at
the tiny cars and buildings below, marveling at the unique patterns of the
clouds, and getting a glimpse of the sun setting in the distance. These moments
fill me with warmth, joy, and awe.
I love combining the five senses to evoke strong
emotions—like the crackling warmth of a flickering fire or the feeling of
snowflakes falling on my face on a freshly powdered mountain. I savor the
distinct aroma of coffee in the air as I rush to my gate at the airport, a
reminder of the exciting journey ahead.
How does this relate to my work as an artist? For years, I
immersed myself in still life drawing, illustrating the world in the way that I
see it. Life is more enjoyable through rose-tinted lenses, even if it's not
always practical. It adds a spark of excitement to the mundane. That’s why I am
so passionate about VFX. For example, with a simple dust particle simulation,
volumetric smoke, and some god rays, I can transform any object or scene into
something ethereal. It's all about reimagining scenes to enhance reality. The
main challenge that I face is being able to take an immersive real-life
experience that incorporates the five senses, and convert it into a purely
visual experience.
My main goal as an artist is to evoke powerful emotions in
others—not just any emotions, but ones that bring happiness. I want people to
look at my work and see beauty. By beauty, I mean something aesthetically
appealing that evokes a sense of pleasure and satisfaction. It doesn’t have to
be extravagant in nature; it just has to make someone feel good. Creating
beautiful things brings me great joy and fulfillment, and I aspire to share
that feeling with the world.
Monday, February 3, 2025
Monday, January 27, 2025
Common Art HW Lighting 3
Monday, January 20, 2025
Lighting Workshop HW 2
This week, I worked on creating and lighting an outdoor environment with a skylight. I then took screenshots of the scene with a cinematic camera.
Gods Of War Sprint 3
This sprint, I have worked solely on the lightning and fire FX. For the lightning, I made it less chaotic, created a custom lightning materi...
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Who am I as an artist? I am someone who appreciates the beautiful things in life. By that, I mean that I enjoy romanticizing the th...
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For this assignment, I added a transition of the rabbit falling down the rabbit hole. I also added background music for the main level and ...