This sprint, I have worked solely on the lightning and fire FX. For the lightning, I made it less chaotic, created a custom lightning material, and added sparks and smoke to surround the lightning. For the fire, I rendered out a flipbook simulation to layer on top of the VDB simulation so that it has the 3D volumetric look while still retaining the detail from the fire simulation in EmberGen. Next sprint, I plan to focus more on the water FX.
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Gods Of War Sprint 3
This sprint, I have worked solely on the lightning and fire FX. For the lightning, I made it less chaotic, created a custom lightning materi...
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Who am I as an artist? I am someone who appreciates the beautiful things in life. By that, I mean that I enjoy romanticizing the th...
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For this assignment, I added a transition of the rabbit falling down the rabbit hole. I also added background music for the main level and ...
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